Articles tagged with: wii

News Roundup: June 5 - July 9

mossy_11 on Saturday, 09 July 2011. Posted in News

After a year of frequent incremental updates (around 2500), Nintendo Wii and Gamecube emulator Dolphin has been bumped up to version 3.0. If you haven't been paying attention since the 2.0 release, Dolphin has ditched the plugin interface in favour of a integrated architecture, in addition to reaching near-perfect audio emulation and much improved levels of performance and accuracy. See the Release Announcement for a more detailed rundown of the changes. You can get a pre-compiled build of version 3.0, as well as the more recent source changes, from the Dolphin download page.

Keep reading for more emulator updates.

News Roundup: May 6 - June 4

mossy_11 on Saturday, 04 June 2011. Posted in News

iDevGames has announced the uDevGames 2011 Macintosh game development competition will begin on July 1. There’s serious prize money across several categories up for grabs, so professional, hobbyist, and beginner developers alike should check it out.

After two years without a news post, the Residual team gave an update on their progress in late April. Residual is a fork of the ScummVM project that aims to support LucasArts’ 3D adventure games Grim Fandango and Escape from Monkey Island. Grim Fandango is now listed as “completable with a few minor glitches” on the compatibility list. Daily snapshot builds are provided on the Residual downloads page.

Keep reading for more emulator updates.

Blaster Master

seanstar on Friday, 13 May 2011. Posted in Retro Game of the Week

Chou Wakusei Senki - Metafight was published by SunSoft in Japan in 1988. It was a traditional modern Japanese tale of a blue-haired transforming vehicle combat driver saving the land from an invading robot army, with the help of a cute female sidekick who was also the vehicle's engineer. For reasons which remain ambiguous, the story was ever so slightly reworked for American audiences, and the result was Blaster Master -- a touching tale about a boy and his frog, a big hole in the ground, radioactive mutation, and underground aliens (which are at least still set on taking over the world).

News Roundup: April 4 - May 5

mossy_11 on Friday, 06 May 2011. Posted in News

Apple released updates to its iMac line earlier in the week, bumping performance with the latest Sandy Bridge processors and AMD Radeon HD graphics cards. The new iMacs also sport ports -- one in the 21.5-inch models, two in the 27-inch -- for the new Thunderbolt high-speed peripheral connection interface that was introduced with the new MacBook Pros earlier in the year. Tested did a breakdown of the gaming capabilities of the new iMacs, determining that the best choice for many gamers will be to get the 21.5-inch model with a 6770M graphics card.

Apple also released the long-delayed, much-anticipated white iPhone 4 last month. If I may editorialise for a moment, the excitement over what is only a colour change is utterly ridiculous -- it almost makes me ashamed to be an Apple fan.

Arcade emulator MAME has a new project manager. After six years at the helm, Aaron Giles, a legend in the emulation scene, has stepped down to make way for Angelo Salese. Giles will still be involved as a developer on the project, however. The latest version of MAME and its OS X port, SDL MAME, is 0.142u2, which as usual offers a wealth of source changes. See here for the list. Head over to the SDL MAME website for a precompiled version, or grab the source straight from the MAME site.

Super Nintendo emulator Snes9x has received a long-awaited update. Version 1.53 offers a wealth of fixes and improvements, which you can see in the changelog listed here. Downloads are also available at the preceding link.

Nintendo Gamecube and Wii emulator Dolphin now has official Mac OS X builds. The emulator is updated on a more-or-less daily basis, so keep a close eye on its download page for the latest binaries.

Keep reading for more emulator updates.

News Roundup: February 7 - March 4

Niemann on Friday, 04 March 2011. Posted in News

apple-logoApple has released new MacBook Pros, with the new Sandy Bridge processors and Thunderbolt connectivity. Early reports indicate that they are much faster than the previous generation machines -- to the point where the new baseline 13" model matches or betters the old 17" model on many speed and performance tests.


overview_missioncontrol20110127It has been revealed that Mac OS X Lion will drop Rosetta, a software abstraction layer which provides support for PowerPC binaries on Intel machines. This is an interesting move that some are labelling premature, as, on the one hand, it forces developers to get their code up to modern standards, but, on the other, it breaks compatibility with some professional software still actively in use. Some of the other features slated for Lion are looking promising, though.


iPad2At a media event on Wednesday, Apple announced a second-generation iPad, complete with a processor upgrade (the iPad 2 sports a 1GHz dual-core A5 processor), front- and rear-facing cameras, Smart Covers, and an option to get it in white colour. The new iPad models will be available in the US from March 11, and in other countries over the following weeks. In the meantime, you can pick up the first-generation iPad at a discount.


Also announced at the event was iOS 4.3, which features some useful enhancements to AirPlay, allows iTunes Home Sharing, improves performance in Safari, and offers the long-demanded iPad side-switch preference (rotation lock or mute). It will be available from March 11, and is compatible with iPhone 3GS, iPhone 4 GSM, 3rd-gen iPod Touch, 4th-gen iPod Touch, iPad, and iPad 2 (I guess that means iPhone 3 and 2nd-gen iPod Touch owners should upgrade now).


We've had a quiet month in Mac emulation news, but there were notable updates to VICE, Dapplegrey, and gbpablog, amongst others. Hit the jump for details on these and other minor emulator updates, as well as a couple of Mac gaming tidbits.

News Round-up: December 6 - January 4

mossy_11 on Tuesday, 04 January 2011. Posted in News

apple-logoHighlights in Apple news this past month include the announcement that the Mac App Store will open on January 6 and the passing of a new milestone in market capitalisation. Apple’s market cap now stands at over $300 billion, which is still some $70 billion behind Exxon Mobil -- the largest US company. This marks a great year in stock for the company, which passed $200 billion back in March and rose to become the second biggest US company in May (leapfrogging Microsoft).


virtualboxOpen-source x86 and AMD64/Intel64 virtualisation tool VirtualBox received a major update shortly before Christmas. Version 4.0 provides a major reworking of the GUI, adds support for new virtual hardware, removes the 1.5/2 GB guest RAM limitation on 32-bit hosts, and more. See the changelog for a full run-down and the official site for a download.


boxerIn news we missed last month, MS-DOS emulator Boxer has entered public beta for version 1.0. New builds were released throughout December, with the biggest changes being that games can be imported “painlessly” from CDs or folders, there is a dedicated games folder automatically created, and the program launches with a welcome panel. Check out the official Boxer website for more details.


MAME and SDLMAME were updated three times over the past month. The latest version (0.141) adds support for the games Heavy Unit, Poizone, Silver Game, and Jack Potten’s Poker, in addition to providing a long list of improvements and bug fixes. Check out the MAME website for full details, and grab the latest SDLMAME build from here.

More updates after the break.

NBA Jam

mossy_11 on Monday, 15 November 2010. Posted in Retro Game of the Week

NBA_Jam_splash

Razzle Dazzle! Boomshakalaka! He’s on fire! These nonsense words and phrases are permanently imprinted on my psyche, so great was the impact that Midway's arcade basketball game, NBA Jam, had on my youth. In honour of the recent franchise reboot, I’m taking a look back at the original NBA Jam. I hope you’ll join me.

When I was a kid, my friends would often have their birthday parties at video game arcades. We had the entire arcade to ourselves for a few hours, with unlimited play on any machine. The first thing I looked for was always NBA Jam; I couldn’t get enough of its wild antics and crazy fun. This was basketball, minus the boring bits, with the kind of self-mocking edginess that attracted me to movies like Wayne’s World and Bill & Ted’s Excellent Adventure.

Pokemon

seanstar on Monday, 06 September 2010. Posted in Retro Game of the Week

Editor's Note: You Gotta Catch 'em All is surely one of the most insidious marketing ploys ever devised against children. While the existence of groups that condemn Pokémon as satanic is laughable, the ridiculous popularity of the franchise amongst children is not. But of course there's something more to the craze than clever marketing -- the series is renowned for its remarkable depth. Seanstar offers here a simultaneously fun, irreverent, and jaded look back at the beginnings of this apparent demon-spawn that makes for a fantastic read, whatever your feelings about the franchise. -mossy_11


Pokémon, or "You Gotta Catch 'em All, so go beg mommy and daddy to buy you the latest and greatest version of the same exact game because it's really a different game, we swear!" is the ubiquitous Nintendo handheld cash-cow that debuted in 1996, long before the Game Boy was in color. Consequently, the original "Red" and "Blue" versions of the game (and the Japanese Red and Green, and eventual Yellow, versions) were primarily differentiated by the fact that the Red version circuit board was mounted in a red plastic case, the Blue version in blue, the Green version in green, and the Yellow version in leftover Donkey Kong Land shells. Or maybe brand new Yellow. The world will never know. All versions could be played in full variable-hue monochrome if you had a Super Game Boy, the primary advantage of this mode being to showcase the fact that most towns had been named vaguely after colors by changing the game to the closest SNES-palette representation of the color in question as soon as you entered.