Articles tagged with: rgotw

The Bugs Bunny Crazy Castle

mossy_11 on Tuesday, 30 November 2010. Posted in Retro Game of the Week

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Honey Bunny is being held prisoner in a castle and only Bugs can save her, but you’d have to read the manual to know that. I had no manual back when I played The Bugs Bunny Crazy Castle on my Game Boy, so I thought maybe it had some kind of escape theme. Years later I discovered the real story, but that didn’t really matter. Bugs Bunny Crazy Castle is an action-puzzle game, and a fun one at that.

I was obsessed with completing this game as a kid, spending hours trying to master it and using dozens of sheets of paper to write down my passwords (yep, no save slots). The music and sounds are now permanently imprinted on my memory, and always make me feel like dancing. It is a game with personality, mixing a distinctly Japanese flavour with the traditional Looney Tunes humour and animation.

NBA Jam

mossy_11 on Monday, 15 November 2010. Posted in Retro Game of the Week

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Razzle Dazzle! Boomshakalaka! He’s on fire! These nonsense words and phrases are permanently imprinted on my psyche, so great was the impact that Midway's arcade basketball game, NBA Jam, had on my youth. In honour of the recent franchise reboot, I’m taking a look back at the original NBA Jam. I hope you’ll join me.

When I was a kid, my friends would often have their birthday parties at video game arcades. We had the entire arcade to ourselves for a few hours, with unlimited play on any machine. The first thing I looked for was always NBA Jam; I couldn’t get enough of its wild antics and crazy fun. This was basketball, minus the boring bits, with the kind of self-mocking edginess that attracted me to movies like Wayne’s World and Bill & Ted’s Excellent Adventure.

E.V.O.: Search for Eden

Pixelcade on Monday, 01 November 2010. Posted in Retro Game of the Week

Editor's note: I was playing the game while I edited the article. It strikes me as being just as interesting and fun as Pixelcade says, and I can't help but wonder why Spore was not more like this. Check out the article, then get the game -- evolving your creature is immediately addictive and satisfying. -mossy_11


At some point in my misery called high school, on a good ol' fashioned "I don't feel well" sick day (which was conveniently a Friday), I drove up to the local video store and looked for a few games. Browsing the covers it seemed to me that every game was the same -- I had either played it or had no desire to. Out of nowhere appeared this cool looking box with the letters E.V.O.: Search for Eden (although with all the cool graphics I only noticed the E.V.O. part).

The back of the box had my favorite style of pixel graphics, featuring lots of color and creative designs. I thought, "What the hey, I'll give this one a shot for the weekend." Upon getting home and powering it up I was welcomed by an impressive musical score, which played as the game's title came into view over a space shot of half our planet. I have always enjoyed science and the history of how things came to be, but I had no idea I was about to embark on a creative study of evolution and the geological time scale, as they were understood by scientists at the time.

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Ceremony of Innocence

mossy_11 on Monday, 18 October 2010. Posted in Retro Game of the Week

ceremonyThe rise of the CD-ROM in the 1990s brought great excitement to artists and storytellers interested in the digital medium. At last they could explore the concept of multimedia -- sound, animation, text, and graphics could be put together in one coherent piece of artistry and shipped out to millions of people.

It worked in theory, but not so much in practice. Most multimedia CD-ROMs released commercially were awkward to use, uneven in their artistry, and downright boring to explore. Many tried to cross the line from “interactive multimedia” to “game” -- to mixed success.

But one in particular was always likely to be an exceptionally successful -- in quality if not sales numbers -- piece of interactive multimedia. It was Ceremony of Innocence, an adaptation of artist and author Nick Bantock's Griffin and Sabine trilogy.

Civilization 1 & 2

mossy_11 on Monday, 04 October 2010. Posted in Retro Game of the Week

For much of my existence on this earth, I have been an unashamed Civilization addict, Sid Meier's historically-themed strategy masterpiece. The series has done more to cultivate my interests today than anything else, helping to determine my majors in school (history and computer science), my fascination with interactive systems, and my goal of a career in game design.

I was only four years old when the original Civilization came out in 1991, and I knew nothing of the game until a few years later, when my brother entered private school. He came home after school one day with Civilization installed on his laptop and showed it to me. I was hooked instantly -- before I’d even played it. The developers had abstracted an entire alternate history of Western civilization into this simple game that offered so much emergent complexity.

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Conker's Bad Fur Day

HDL on Monday, 27 September 2010. Posted in Retro Game of the Week

Editor's Note: I remember seeing advertisements for this game on TV and thinking it looked absolutely hilarious in its reversal of "cute" cartoon characterizations. HDL gives you the low-down on just how deep and "mature" the humor ran in this uncharacteristically adult Nintendo 64 action-adventure/platform game. -mossy_11


Ever wonder what an obscene version of Looney Tunes would be like? If youʼve ever imagined vulgarities coming from characters like Bugs Bunny, you may have some idea of what this game has in store.

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Unlike most games with a cartoony approach, Conker's Bad Fur Day makes no effort to hide its brusque nature, even before you start playing. Not long after the game is turned on, protagonist Conker the Squirrel cuts the iconic Nintendo 64 logo straight down the middle with a chainsaw. Even the gameʼs menu select screen is actually a tavern, containing many of the crazy characters Conker will interact with in his story. This approach was partially responsible for the gameʼs less-than-stellar commercial success, on top of being released only months before the GameCube in 2001.

Solar Jetman: Hunt for the Golden Warship

Pixelcade on Monday, 20 September 2010. Posted in Retro Game of the Week

Editor's Note: I've never heard of this game, but it looks interesting -- like a more complicated Lunar Lander with added story elements and better physics. Pixelcade gives you a run-down. - mossy_11


SolarjetmancoverWelcome readers back to the "games that you probably didn't know existed and have lots of gravity and physics involved in them" series. This week I bring to you Solar Jetman: Hunt for the Golden Warship. The game was developed by Zippo Games for Rare and released in the US by Tradewest, then in Europe by Nintendo. I'm not sure how that lineage goes but well there it is (as laid out by Wikipedia). I first encountered Solar Jetman at a yard sale in the early 90's and to my luck found a great game for a super low price. Upon bringing it home and powering up my NES I was hooked.

You control a small jet pod that is ejected from your main mothership. Should your jet pod be destroyed (1 hit unless your shields are running) you revert to a single lone space explorer. This does not end your game but makes you a very easy target. If you return to the mothership you'll be given another pod to continue the mission. The real challenge is getting the items you collect back to the mothership. With gravity being different you have to be creative on how to move them. Some will suck you right back to the surface while others will not even move an inch.

Shenmue Series

dickmedd on Monday, 13 September 2010. Posted in Retro Game of the Week

Editor's Note: The Shenmue games have always struck me as emblematic of Sega's downfall. Full of outrageous ambition and short-sightedness, yet charming, beautiful, and magical. The video game industry lost something special the day the Dreamcast died, and it was more than just the conclusion to this epic story. Read this for a trip back to a time when Sega made games like no-one else, and we loved them for it. -mossy_11


 

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Prepare to step into another world. A world where shopkeepers and traders get up early to ply their trade, ladies step out of their front gate to sweep away the fallen leaves and gossip, young men kneel polishing their motorbikes, and old men go to the park to sit thoughtfully or practice Tai Chi. This is a world in which the sun rises and sets, skies aren't always clear, and, on a snowy day, you might witness the murder of your father at the hands of a mysterious man in long Chinese robes. You've just entered the fantastically vivid world of Yu Suzuki's Shenmue!