Articles tagged with: apple ii

News Roundup: July 10 - August 4

mossy_11 on Friday, 05 August 2011. Posted in News

Apple has released the next major update to its Mac operating system. Mac OS X Lion, which is currently available only through the Mac App Store, serves as a great indication of Apple's future direction, and not just because it integrates the most successful aspects of iOS. There are changes afoot in the world of personal computing; Lion may well be both a beginning and an end. Check out John Siracusa's incredible 19-page review on Ars Technica for a complete breakdown

As always with major system upgrades, due caution is advised -- backup your system, research app compatibility, and be prepared for problems. Many older emulators will likely no longer work, as Lion drops PowerPC support altogether. Richard Bannister notes that all current releases of his emulators and other programs are "believed to be compatible," with the sole exception of audio editor Cacophony. Many others, as you'll see, have put out updates to address Lion compatibility.

Keep reading for more emulator updates.

News Roundup: May 6 - June 4

mossy_11 on Saturday, 04 June 2011. Posted in News

iDevGames has announced the uDevGames 2011 Macintosh game development competition will begin on July 1. There’s serious prize money across several categories up for grabs, so professional, hobbyist, and beginner developers alike should check it out.

After two years without a news post, the Residual team gave an update on their progress in late April. Residual is a fork of the ScummVM project that aims to support LucasArts’ 3D adventure games Grim Fandango and Escape from Monkey Island. Grim Fandango is now listed as “completable with a few minor glitches” on the compatibility list. Daily snapshot builds are provided on the Residual downloads page.

Keep reading for more emulator updates.

News Roundup: January 5 - February 6

mossy_11 on Sunday, 06 February 2011. Posted in News

appStoreThe Mac App Store launched in early January, pulling an impressive one million app downloads in the first 24 hours of operation. The initial lineup of 1000 apps has expanded considerably over the past few weeks. For gamers and emulation enthusiasts, the impact of the store is still unclear. It is certainly good for the exposure of games on OS X, but could potentially discourage people from looking elsewhere for software that doesn't meet Apple's stringent requirements. The only emulator that seems to have made it past Apple so far is MacWise (a terminal emulator).


LugaruHDApple's stringent approval policies have come under fire recently, following the listing of an unauthorised clone of Wolfire's Lugaru HD game which severely undercut the price of the original. The developers of this unauthorised version claim to be within the rights of the GPL2 licence under which the source was released back in May, while Wolfire insists that the assets -- graphics, sound, other artwork -- are protected and may not be redistributed. At the time of writing both versions remain on the Mac App Store. Also see the Kotaku post for a more detailed run-down of the issue.


OpenEmulatorA new(-ish) emulator called OpenEmulator -- not to be confused with Open Emu -- aims to be "an accurate, portable emulator of legacy computer systems." Development efforts are currently focused on implementing a Mac OS X interface and emulating the Apple I and MOS KIM-1 computers, although there is also functional Apple II support. The emulator notably uses a software components framework, which allows the simple addition of expansion devices and peripherals (including virtual monitors). See the official website for more information.


MS-DOS emulator Boxer approaches nearer to its official 1.0 release, reaching 1.0rc1 a few days ago. The 1.0 release promises to be a complete overhaul, with more intuitive game installs, a new interface, support for cover art, better stability and performance, and "much, much more." See the official website for full details and a download link.

More emulator updates after the break.

System 1.0: A Revolution Called Macintosh

mossy_11 on Thursday, 16 September 2010. Posted in Opinion

Mac OS X turns ten this week. That's ten years since the first public release of the jewel in the crown that signifies Apple's rise from the brink of death with a modern and "revolutionary" clean slate. But it wasn't the first time a piece of Apple software saved the company -- that honour goes to the original Macintosh operating system: System 1.0. Read on to learn how Apple changed its fortunes and revolutionised computing back when the terms GUI and mouse were foreign concepts.


The core of the Macintosh experience was never the attractive industrial design, the sense of superiority, or the use of a strange one-button mouse -- although those elements were vitally important. From the very beginning, even before the first Mac hit the market in 1984, right through to the latest iMac or Macbook models, the Macintosh was about providing the most accessible and intuitive interaction possible between humans and computers.

Computers should be easy to use, with user interfaces that Jack and Jill Smith who just walked in off the street can use comfortably with almost no instruction. Gestures, not typed commands; desktops, buttons, and icons -- not command lines, carriage returns, and terminals -- have clear analogies to things from everyday life that people without a degree in computer science can understand. This is at the heart of the Apple philosophy, as it has existed since that fateful trip to the Xerox labs in December 1979.

Phantasie III - The Wrath of Nikademus

jetboy on Monday, 26 July 2010. Posted in Retro Game of the Week

Editor's note: I'll admit I knew nothing of the Phantasie games before reading this, but jetboy does a great job of explaining the appeal of his favourite entry in the series. I'd appreciate it if someone could explain to me what exactly I'm supposed to do in the game, though, because I went wandering and now I'm completely lost. -mossy_11


 

phantasie3-splash

My favourite game of all time, Phantasie III, was released for the Amiga back in 1987, and I emulate it using E-UAE (in combination with a handy, legal, ROM/OS package called Amiga Forever). Since most Amiga games were distributed on floppies, I also use a utility called WHDLoad, which allows you to install the floppy versions on your hard disk and remove the nostalgic switching between 100 floppies process. This is my suggested setup if you want to play Phantasie III using MacOS as your host OS, because while there are other versions (notably DOS and Apple II), the graphics and sound for the Amiga version are unequivocally better. While I love Apple, the Apple II version is clearly the worst, and it just makes no sense trying to play it. If you really canʼt get the Amiga version going, I suggest you go with the DOS version because itʼs somewhere in the middle. [What about the Atari ST and Commodore 64 versions? -ed.]

Prince of Persia

mossy_11 on Monday, 05 July 2010. Posted in Retro Game of the Week

1197316255-00It’s a simple story that has been told in various guises for thousands of years: the beautiful princess is held against her will by the evil usurper of the throne. The hero must come to her aid and save the kingdom from tyranny, undertaking a gruelling series of trials along the way. Jordan Mechner’s 1989 Prince of Persia added a strong sense of urgency to the plot with a strict one hour time limit. Fail and the princess dies; the kingdom falls to the evil Grand Vizier Jaffar. Succeed and become the champion of the people; the tyrant Jaffar dies.

You emerge in the deepest depths of Jaffar’s dungeons, unarmed and with only your wits to defend you against the many guards and traps scattered throughout. In just one hour you brave perilous drops, retractable spike pits, collapsing floors, armed guards, and several other kinds of traps, all of which can slice and dice your avatar in the most terrifying ways. With the odds so firmly stacked against you, it takes remarkable skill -- and more than a little luck -- to reach the end of the game, where you meet the tyrant Jaffar himself for a fight to the death.

News Round-up: April 8 - May 3

mossy_11 on Monday, 03 May 2010. Posted in News

gamebase64-browserA Mac-native version of GameBase64 Browser has been released. GameBase64 is a database of over 20000 Commodore 64 games, with detailed information and screenshots for each game. Setting up is not exactly intuitive if you do not already have the database file -- you’ll need to drag a folder (any folder) to the application, then it will tell you that the folder contains no valid database file. It will then allow you to download the database file from within the application. You can get screenshots and sounds packs here. It offers the ability to launch games in your C64 emulator of choice, but I couldn’t seem to get that feature working. Despite this strange configuration problem, it’s very impressive, so be sure to check it out (provided you have Snow Leopard installed).

A new version of the open-source IA-32 (x86) emulator Bochs was released on April 25. Release 2.4.5 implements X2APIC and Intel VMx2 extensions, fixes some CPU emulation bugs, reworks the configuration options, and more. Check the changelog for full details.

Those of you desperate for Steam on the Mac will have to wait just a little longer, with Valve announcing that it will be released on May 12. No word yet on what games will be available at launch, although you can be sure a few of Valve’s titles will be there.

More updates after the break.